DriveThruRPG reviews for February 2013
- Dungeonlands Original Soundtrack by Alex Cottrell for Savage Mojo. Let’s start with the most obvious plus: this is beautiful, inspiring music. … Now for the bad part: if you’re thinking about using these tracks as soundscapes to score an RPG session, I think you’ll be disappointed … [because] the tracks don’t loop. At all. … And so the value of this product depends on its purpose. I won’t be using any of these tracks at the gaming table, because of the looping problem I mentioned earlier. However, I’m very glad to have this music in my listening library. It’s great for inspiration while I plan and prepare as a GM. (Read more at DriveThruRPG.) ★★★★
Icosahedrophilia Podcast, Episode 154: Fathoms Below, Part 4
Here we area again, adventure fans! I hope you’re ready for an exciting conclusion to the Broken Promise crew’s battle against a ravenous giant electric eel and other hungry deep-sea predators! “Fathoms Below, Part 4” brings the “Fathoms Below” adventure to a shocking end—so please listen now or subscribe via iTunes, Zune, or plain old RSS! Follow the “more to say” link below for a rundown of all the segments, as well as links to the stat blocks (in PDF and Monster Builder format) of the creatures the PCs faced in this undersea battle.
DriveThruRPG reviews for January 2013
Happy new year, adventure fans! It’s been a long, long time—on the order of four months or so—since I last posted any updates about my DriveThruRPG/RPGNow reviewing. I apologize for that … but part of the story here is that I haven’t accepted very many review copies during that time. I still have a small backlog of ten or so older items before I get everything cleared from my “to review” list. Most of those are older ICONS modules from Adamant Entertainment. Once I get all of those reviewed, I’ll feel better about accepting new review copies.
Icosahedrophilia Podcast, Episode 153: Fathoms Below, Part 3
Welcome back, adventure fans! The Promise Breakers continue their battle against a giant eel and other undersea threats in “Fathoms Below, Part 3”—and heroes begin to fall! Please listen now or subscribe via iTunes, Zune, or plain old RSS! Follow the “more to say” link below for a rundown of all the segments, as well as—finally—photos from this session’s
epic paragon battle!
Ghosts and goblins join Dungeon Command
Back in October and November, Wizards of the Coast released two new faction packs for Dungeon Command: Tyranny of Goblins and Curse of Undeath. My son and I got our first opportunity to play with these sets recently, and we had a great time. Like the earlier faction packs, Tyranny of Goblins and Curse of Undeath each give you everything that one player needs to play Dungeon Command. (You can play a stripped-down version with just one pack, but it’s a much better game with two full packs.) Each faction pack includes two large interlocking tiles, two small interlocking tiles, two leader cards, a 36 order cards, twelve prepainted and color-coordinated miniatures, and creature cards for both the Dungeon Command game and for the Adventure System games.