The last couple of weeks have presented some frustrating challenges for the website and the podcast. I’ll tell you all about those in a separate post, but right now what you really want to know is what happens next to the crew of the Broken Promise down in the antarctic regions of their world! Please listen now to episode 182, “Cold Air, Part 4,” or subscribe via iTunes, Zune, or plain old RSS!
This episode features the following segments:
I call for your initiative roll.
The Staging Area
I briefly summarize the campaign backstory and review the situation at the end of “Cold Air, Part 3.”
The Weather Report
Our heroes explore an abandoned tower complex spanning a frozen river. Here’s a quick look at the top floors of the tower, as the PCs first encountered it. I had some thoughts of connecting a dungeon complex to the tower, in which the PCs would meet an eye of frost beholder, but in the end events moved in a different direction.
I apologize for the poor picture quality. I tried to rely on letting my Zoom H3 capture video and then grabbing stills from there. But the video was a little out of focus, hence the blurry pictures.
The Crew Manifest
All seven standard players were aboard ship for this adventure! That is a rare treat!
The Prop Shop
As always, our theme and bumper music comes from “Racing the Wind” and “Gallows Jig,” from the album Phantoms of the High Seas by Nox Arcana, ©2008 Monolith Graphics. “The Horror from the Hills” also features, in the background, several tracks from Erdenstern’s album Into the White, © 2010 Erdenstern. All tracks are used by permission of the copyright holders.
I hope that you enjoy(ed) listening to “Cold Air, Part 4,” and that you’ll rejoin us when the adventure continues in “Cold Air, Part 5”! If you’d like to support the show, please buy something using one of our affiliate links in the sidebar, or check out the forthcoming “Tale of Two Servers” post for a more direct way to help. Thanks, and see you next time!