Icosahedrophilia Podcast, Episode 181: Cold Air, Part 3

Yes, it’s a couple of days late, but welcome to part three of “Cold Air,” the beginning of our heroes’ foray into antarctic environs! Please listen now or subscribe via iTunesZune, or plain old RSS!

This episode features the following segments:

Weighing Anchor

I call for your initiative roll.

The Staging Area

I briefly summarize the campaign backstory and review the situation at the end of “Cold Air, Part 2.”

The Weather Report

The PCs clash with the mysterious wendigo until a still more dangerous foe—a white dragon—appears!

The Crew Manifest

All seven standard players were aboard ship for this adventure! That is a rare treat!

The Prop Shop

I pretty much just identify the miniatures and give a hat tip to H. P. Lovecraft for the adventure’s name.

I apologize for the poor picture quality. I tried to rely on letting my Zoom H3 capture video and then grabbing stills from there. But the video was a little out of focus, hence the blurry pictures.

Sea Shanties

As always, our theme and bumper music comes from “Racing the Wind” and “Gallows Jig,” from the album Phantoms of the High Seas by Nox Arcana, ©2008 Monolith Graphics. “The Horror from the Hills” also features, in the background, several tracks from Erdenstern’s album Into the White, © 2010 Erdenstern. All tracks are used by permission of the copyright holders.

I hope that you enjoy(ed) listening to “Cold Air, Part 2,” and that you’ll rejoin us when the adventure continues in “Cold Air, Part 3”! If you’d like to support the show, please buy something using one of our affiliate links in the sidebar. Thanks, and see you next time!

6 Comments on Icosahedrophilia Podcast, Episode 181: Cold Air, Part 3

  1. I love the “bigger fish” thing going on here – some really cool images in my head. And it was definitely the right call to let them talk out their issues rather than just force a combat. Plus, I mean, they have previous form with diplomatising dragons, and it never ended peacefully yet… That’d be like visiting an island without laying waste to its major civilisation.

  2. Finally, someone who understands our MO.

  3. Love the episode, as always — gotta agree with previous commenter, you guys sure do tear up the landscape. I kind of wonder why Alard doesn’t jump on that a little more — actually he’s the biggest offender it seems like — considering he’s a Paladin of a good-aligned deity. Anyway, keep up the good work.

    • It’s the player’s nature. In an old 3.5e campaign (Ptolus) he made a wand-wizard that lasted 3 rounds because he ran into the middle of a group of enemies. We’re doing a Murder in Baldur’s Gate 5e playtest, and he almost started a fight against 4 or 5 others without any backup. It’s what he does.

  4. There’s always a good reason to turn a thriving civilisation into a smoking ruin. Some reasons are just harder to find than others! And you know, “Good Aligned” is such a broad term.

    On a more metagame note, the group’s never struck me as looking for too much moral quandary in their adventuring, so I suspect it’s partly a case of Chris going with the preferred tone and not making too many chickens come home to roost. What you might call shared assumptions about genre.

  5. Icosahedrophilia // October 2, 2013 at 9:11 am // Reply

    There are at least three other factors to consider in the “moral quandary” department. First, the PCs are rarely in one place long enough to deal with the long-term consequences of their less honorable actions. Second, a decent percentage of the destruction is either not actually the PCs’ fault but is part of the unwinding of the cosmos (like the collapsing of the Underdark). Third, the superhuman enforcers of morality—i.e., the gods—are vastly weakened or even dead at the moment, and the Lovecraftian flavor of the campaign world means that there is no such thing as “cosmic justice.” So if the PCs are a little … I dunno, Nietzschian? … in their defense of the cosmos as they know it, that kind of fits the universe they’re in.

Leave a comment

Your email address will not be published.

*