Origins, Day 1

So you couldn’t make it to Origins, and you want to know what you’re missing? Or maybe you are here at Origins, and you’d like to know what’s going on elsewhere than you? Look no further, gentle readers! Unfortunately, the Columbus Convention Center doesn’t seem to have a public wi-fi network (even pay-as-you-go), so I guess I’ll be posting omnibus entries at the end of each day.

9:00 AM–12:45 PM: Return to the Keep on the Borderlands
Andy Shockney of Amorphous Blob Games ran a really delightful version of the semi-classic Return to the Keep on the Borderlands module, updated for D&D 4e. Andy distributed hilarious character bios along with the pregenerated character sheets, and our table full of hams ran with it. I played a foppish half-elf cleric trying to shake off an admiring, overweight tiefling warlord and to persecute his squire, a dwarf fighter. We cleared out a cave full of kobolds and most of a cave complex full of bandits, but didn’t get to the final confrontation with the catbird. My dice hated me for most of the first half of the game, but I got in a few good licks and dealt out plenty of healing surges and healing bonuses. My personally favorite round was when my cleric moved 5 spaces to get an enemy surrounded on all four orthogonal sides, popped off a burst of some healing power or other, used Divine Fortune as a minor power, then spent an action point to get off a killing blow against the bandit leader. We all had good fun with plenty of role-playing and roll-playing all around the table. By popular vote, the role-playing award went to the fellow playing the flirtatious overweight female tiefling warlord, Rubella.

2:00–3:45 PM: Carcassonne
At 1:40, I went to the Board Room hoping to use my generic tokens to get in on a game of Carcassonne. There were apparently a lot of other people thinking the same thing … and all of us were a little frustrated because the Board Room’s game library did not even arrive until 2:15. (Oh, and apparently the exhibit hall doesn’t open until 10:00 AM on Thursday. Bummer.) However, the organizers got the Carcassonne rounds started promptly when the library arrived, so everything worked out fine. I was at a table with four other guys where we played three games of Carcassonne in only 90 minutes, since all of us knew what we were doing and played decisively. I lagged behind in third or fourth place on the first game, but managed to win the other two—the third by only one point!

Now it was decision time. I needed to go to Wal-Mart so that I wouldn’t end up wearing dirty socks by Thursday—some other time I’ll explain the packing constraints I was under—and I needed to check into my hotel. But then again, I’m here to play games! I had not planned any specific games, though, for Wednesday after Carcassonne. A D&D 4e adventure starting at 7:00 PM did catch my eye, as did a Scrabble tournament starting at 7:00 PM—but I was tired from the travelling and did not have much free time planned into my schedule for the rest of the con. So I decided to get on over to Wal-Mart and the hotel. As it turned out, there is a Target a few blocks from my hotel, so I went there instead. Then I caught The Incredible Hulk and returned to my hotel room to review the Mutants & Masterminds rules.

More tomorrow night!

1 Comment on Origins, Day 1

  1. Craig Liston // June 26, 2008 at 6:33 am // Reply

    I saw where you said the Convention Center does not have a public wi-fi network. We do have hot spots in the connector (the section between the hotel and the main convention center), the food court by the Hyatt Hotel, and the cafe area by Java City across from Exhibit Hall D in the main convention center. Hope this information is helpful.

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