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	<title>Comments for Icosahedrophilia</title>
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	<description>I gamed, I rolled, I conquered</description>
	<lastBuildDate>Mon, 13 May 2013 01:17:16 +0000</lastBuildDate>
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		<title>Comment on Where’s the 4e in D&amp;D Next? by Icosahedrophilia</title>
		<link>http://drchris.me/d20/?p=2461#comment-907</link>
		<dc:creator>Icosahedrophilia</dc:creator>
		<pubDate>Mon, 13 May 2013 01:17:16 +0000</pubDate>
		<guid isPermaLink="false">http://drchris.me/d20/?p=2461#comment-907</guid>
		<description><![CDATA[“Everything related to monster, terrain, and encounter design is largely being ignored.” I don’t know that we have enough information to actually say this yet, at least not in the fully public playtest packets that have been released. These are issues that pertain mostly to the DM’s side of the screen, and Mike Mearls &lt;em&gt;et al.&lt;/em&gt; have made it clear that releasing player-side materials into the wild has been a higher priority for them. Until we see more DM-side stuff it’s hard to have an informed discussion about terrain and encounter design. The Next monster stat block, on the other hand, does preserve some 4e innovation, in the way it breaks down actions and traits.]]></description>
		<content:encoded><![CDATA[<p>“Everything related to monster, terrain, and encounter design is largely being ignored.” I don’t know that we have enough information to actually say this yet, at least not in the fully public playtest packets that have been released. These are issues that pertain mostly to the DM’s side of the screen, and Mike Mearls <em>et al.</em> have made it clear that releasing player-side materials into the wild has been a higher priority for them. Until we see more DM-side stuff it’s hard to have an informed discussion about terrain and encounter design. The Next monster stat block, on the other hand, does preserve some 4e innovation, in the way it breaks down actions and traits.</p>
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		<title>Comment on Where’s the 4e in D&amp;D Next? by Icosahedrophilia</title>
		<link>http://drchris.me/d20/?p=2461#comment-906</link>
		<dc:creator>Icosahedrophilia</dc:creator>
		<pubDate>Fri, 10 May 2013 18:47:32 +0000</pubDate>
		<guid isPermaLink="false">http://drchris.me/d20/?p=2461#comment-906</guid>
		<description><![CDATA[I have to confess that I don’t understand the question. How is analyzing the sources and influences of D&amp;D Next being a “grognard”? Are you simply reacting to the title without reading the article (which answers the titular question in a straightforward, non-whining manner)? For that matter, when I have ever called anybody a “grognard,” or even further, what makes you think I would consider the term “grognard” an insult?]]></description>
		<content:encoded><![CDATA[<p>I have to confess that I don’t understand the question. How is analyzing the sources and influences of D&#038;D Next being a “grognard”? Are you simply reacting to the title without reading the article (which answers the titular question in a straightforward, non-whining manner)? For that matter, when I have ever called anybody a “grognard,” or even further, what makes you think I would consider the term “grognard” an insult?</p>
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		<title>Comment on Where’s the 4e in D&amp;D Next? by Paranatural</title>
		<link>http://drchris.me/d20/?p=2461#comment-905</link>
		<dc:creator>Paranatural</dc:creator>
		<pubDate>Wed, 01 May 2013 06:28:04 +0000</pubDate>
		<guid isPermaLink="false">http://drchris.me/d20/?p=2461#comment-905</guid>
		<description><![CDATA[Though I have only read through the test packets as my group basically only had the time/energy to learn one system, and we are playing 4e with two brand new players who are not very inclined towards mechanics and dice rolling, I do have some thoughts, theoretical as they may be.

I like that you can have the ability to replicate powers ala 4e in Next, but your abilities seem limited. I really disliked how in 2nd and 3.5 spellcasters were the only ones who had really significant decisions to make and who really had a wide variety of feasible, sensible choices to make, especially at high level.

Despite the much bemoaned &#039;WoW&#039;-ification of 4e; which, I must comment, I was highly skeptical of, I found once I played it it really worked well, and was fun. Unlike in previous editions, higher level classes other than spellcasters could feel quite powerful. 

I fear there has been a rollback of this in Next. Sure, they can pick paths which situationally can be very powerful, but it still seems that spellcasters can overall just plain do better in more situations. 

All that said, I really appreciate how much playtesting and just plain effort is being pit into Next (Or 5e or whatever). I really like the advantage/disadvantage mechanic and I think the next campaign I&#039;m in will be Next (I&#039;m running a 4e campaign designed to go into easily epic tier, assuming it lasts that long. They&#039;re level 6 right now but all seems to be going well. I was &#039;influenced&#039; (blatantly stole) some parts of Chris&#039;s campaign, especially the beginning, but now things are wildly different, assimilating the &#039;Critical Hit&#039; stuff and many elements from &#039;Thursday Knights&#039; along with, of course, my own interperations. Annnyway...)

At the end of the day, I think what system you are running is largely inconsequential. Just had a discussion on G+ about alignment in D&amp;D and how some people were saying how horrible alignment was and was the reason they&#039;d never play D&amp;D again. To me, that&#039;s like saying they&#039;d never drive a car again because they drove a car once that had air conditioning vents that didn&#039;t blow the right way. The point is how you play is largely rule agnostic. It might affect a few minor things, but if you are doing it right, it won&#039;t stop you from ebing what you want to be.]]></description>
		<content:encoded><![CDATA[<p>Though I have only read through the test packets as my group basically only had the time/energy to learn one system, and we are playing 4e with two brand new players who are not very inclined towards mechanics and dice rolling, I do have some thoughts, theoretical as they may be.</p>
<p>I like that you can have the ability to replicate powers ala 4e in Next, but your abilities seem limited. I really disliked how in 2nd and 3.5 spellcasters were the only ones who had really significant decisions to make and who really had a wide variety of feasible, sensible choices to make, especially at high level.</p>
<p>Despite the much bemoaned &#8216;WoW&#8217;-ification of 4e; which, I must comment, I was highly skeptical of, I found once I played it it really worked well, and was fun. Unlike in previous editions, higher level classes other than spellcasters could feel quite powerful. </p>
<p>I fear there has been a rollback of this in Next. Sure, they can pick paths which situationally can be very powerful, but it still seems that spellcasters can overall just plain do better in more situations. </p>
<p>All that said, I really appreciate how much playtesting and just plain effort is being pit into Next (Or 5e or whatever). I really like the advantage/disadvantage mechanic and I think the next campaign I&#8217;m in will be Next (I&#8217;m running a 4e campaign designed to go into easily epic tier, assuming it lasts that long. They&#8217;re level 6 right now but all seems to be going well. I was &#8216;influenced&#8217; (blatantly stole) some parts of Chris&#8217;s campaign, especially the beginning, but now things are wildly different, assimilating the &#8216;Critical Hit&#8217; stuff and many elements from &#8216;Thursday Knights&#8217; along with, of course, my own interperations. Annnyway&#8230;)</p>
<p>At the end of the day, I think what system you are running is largely inconsequential. Just had a discussion on G+ about alignment in D&amp;D and how some people were saying how horrible alignment was and was the reason they&#8217;d never play D&amp;D again. To me, that&#8217;s like saying they&#8217;d never drive a car again because they drove a car once that had air conditioning vents that didn&#8217;t blow the right way. The point is how you play is largely rule agnostic. It might affect a few minor things, but if you are doing it right, it won&#8217;t stop you from ebing what you want to be.</p>
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		<title>Comment on Where’s the 4e in D&amp;D Next? by luy</title>
		<link>http://drchris.me/d20/?p=2461#comment-904</link>
		<dc:creator>luy</dc:creator>
		<pubDate>Mon, 29 Apr 2013 17:27:11 +0000</pubDate>
		<guid isPermaLink="false">http://drchris.me/d20/?p=2461#comment-904</guid>
		<description><![CDATA[Who is the grognard now?]]></description>
		<content:encoded><![CDATA[<p>Who is the grognard now?</p>
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		<title>Comment on Where’s the 4e in D&amp;D Next? by Jay</title>
		<link>http://drchris.me/d20/?p=2461#comment-903</link>
		<dc:creator>Jay</dc:creator>
		<pubDate>Fri, 26 Apr 2013 02:34:34 +0000</pubDate>
		<guid isPermaLink="false">http://drchris.me/d20/?p=2461#comment-903</guid>
		<description><![CDATA[Our group (the podcast here) only played the first iteration of Next together.  I was the wizard.  We realized after I went down  in our second of 3-4 encounters that I was a total waste of party resources to revive/heal, and that it should be saved for someone who had more hit points and that could do more damage.  My party thus dragged me to the next room.  Where everyone died.  On the other hand, I think Chris did want a TPK.  He likes to wipe us out every so often...]]></description>
		<content:encoded><![CDATA[<p>Our group (the podcast here) only played the first iteration of Next together.  I was the wizard.  We realized after I went down  in our second of 3-4 encounters that I was a total waste of party resources to revive/heal, and that it should be saved for someone who had more hit points and that could do more damage.  My party thus dragged me to the next room.  Where everyone died.  On the other hand, I think Chris did want a TPK.  He likes to wipe us out every so often&#8230;</p>
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		<title>Comment on Where’s the 4e in D&amp;D Next? by pdunwin</title>
		<link>http://drchris.me/d20/?p=2461#comment-902</link>
		<dc:creator>pdunwin</dc:creator>
		<pubDate>Wed, 24 Apr 2013 16:35:48 +0000</pubDate>
		<guid isPermaLink="false">http://drchris.me/d20/?p=2461#comment-902</guid>
		<description><![CDATA[Alpha stream, that&#039;s all exactly what I&#039;m worried about. It seems like a retreat from all the good ideas of 4e. I fear that&#039;s being done to distance themselves from the bad response the edition received.]]></description>
		<content:encoded><![CDATA[<p>Alpha stream, that&#8217;s all exactly what I&#8217;m worried about. It seems like a retreat from all the good ideas of 4e. I fear that&#8217;s being done to distance themselves from the bad response the edition received.</p>
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		<title>Comment on Where’s the 4e in D&amp;D Next? by Alphastream</title>
		<link>http://drchris.me/d20/?p=2461#comment-901</link>
		<dc:creator>Alphastream</dc:creator>
		<pubDate>Wed, 24 Apr 2013 16:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://drchris.me/d20/?p=2461#comment-901</guid>
		<description><![CDATA[Powers are one of the aspects I would least expect to see preserved in Next. As you point out, they really aren&#039;t too far away once we see how Next has taken 1E/2E class features and given them higher usage per day. 

But, that still leaves tons of 4E innovation that isn&#039;t being tapped. Everything related to monster, terrain, and encounter design is largely being ignored. And these were aspects that made the game vastly easier to DM and vastly easier for new and casual DMs to pick up. That&#039;s a real loss of innovation. Monsters in Next at times show hints of this, but in most cases the monsters look a lot like earlier versions and discard almost everything that was found in a 4E monster book. 

Underpinning the encounter/monster design was the concept of everything having a level. Magic items, attack and utility powers, terrain - these all had a level to ensure balance. With that gone, we are seeing the same arbitrary swings in power we had previously. Utility spells, for example, vary widely in how situational they are. A great example is the level 1 spell lists for classes. Once a PC becomes higher level, some are nearly useless while others are incredibly strong (and therefore spammed). This varies by class, making some classes more powerful at others _at_certain_levels. One level the fighter is strongest, the next the wizard, the next the barbarian... all very swingy. And because things aren&#039;t balanced, choices can again be clearly &quot;bad&quot;. 

Of particular note is that the relative power of each class is strongly tied to the length of the day. Some classes are nearly the same strength all the time, while others can really pack a punch with a few limited uses (spells, special damage features, etc.). This causes certain classes to dominate when the day is short (most non-delve adventures written today) and then strongly fade and become lackluster during a long dungeon crawl. 

Healing was massively changed in 4E. While the combo of high hit points, leader classes, second wind, and short rest healing was a bit too much, the return to &#039;must have a cleric&#039; and level 1 PCs dying in the first round is a complete undoing of all the innovation. We see low level fights where the PCs can&#039;t revive a fallen companion, so the player sits out (or a TPK slowly develops through attrition). We see the cleric forced to heal every single round, event though that player wants to be able to do more. 

I could go on. I&#039;m overall very pleased with a lot of what D&amp;D Next offers. I do at the same time find that 4E&#039;s innovations have been unnecessarily discarded, to the detriment of D&amp;D Next.]]></description>
		<content:encoded><![CDATA[<p>Powers are one of the aspects I would least expect to see preserved in Next. As you point out, they really aren&#8217;t too far away once we see how Next has taken 1E/2E class features and given them higher usage per day. </p>
<p>But, that still leaves tons of 4E innovation that isn&#8217;t being tapped. Everything related to monster, terrain, and encounter design is largely being ignored. And these were aspects that made the game vastly easier to DM and vastly easier for new and casual DMs to pick up. That&#8217;s a real loss of innovation. Monsters in Next at times show hints of this, but in most cases the monsters look a lot like earlier versions and discard almost everything that was found in a 4E monster book. </p>
<p>Underpinning the encounter/monster design was the concept of everything having a level. Magic items, attack and utility powers, terrain &#8211; these all had a level to ensure balance. With that gone, we are seeing the same arbitrary swings in power we had previously. Utility spells, for example, vary widely in how situational they are. A great example is the level 1 spell lists for classes. Once a PC becomes higher level, some are nearly useless while others are incredibly strong (and therefore spammed). This varies by class, making some classes more powerful at others _at_certain_levels. One level the fighter is strongest, the next the wizard, the next the barbarian&#8230; all very swingy. And because things aren&#8217;t balanced, choices can again be clearly &#8220;bad&#8221;. </p>
<p>Of particular note is that the relative power of each class is strongly tied to the length of the day. Some classes are nearly the same strength all the time, while others can really pack a punch with a few limited uses (spells, special damage features, etc.). This causes certain classes to dominate when the day is short (most non-delve adventures written today) and then strongly fade and become lackluster during a long dungeon crawl. </p>
<p>Healing was massively changed in 4E. While the combo of high hit points, leader classes, second wind, and short rest healing was a bit too much, the return to &#8216;must have a cleric&#8217; and level 1 PCs dying in the first round is a complete undoing of all the innovation. We see low level fights where the PCs can&#8217;t revive a fallen companion, so the player sits out (or a TPK slowly develops through attrition). We see the cleric forced to heal every single round, event though that player wants to be able to do more. </p>
<p>I could go on. I&#8217;m overall very pleased with a lot of what D&amp;D Next offers. I do at the same time find that 4E&#8217;s innovations have been unnecessarily discarded, to the detriment of D&amp;D Next.</p>
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		<title>Comment on Where’s the 4e in D&amp;D Next? by Icosahedrophilia</title>
		<link>http://drchris.me/d20/?p=2461#comment-900</link>
		<dc:creator>Icosahedrophilia</dc:creator>
		<pubDate>Tue, 23 Apr 2013 22:15:49 +0000</pubDate>
		<guid isPermaLink="false">http://drchris.me/d20/?p=2461#comment-900</guid>
		<description><![CDATA[To the balance question, I would say mostly “yes” and a little bit “no.” I sort of ran out of time and energy before turning to that point in the post above. Perhaps in a follow-up.]]></description>
		<content:encoded><![CDATA[<p>To the balance question, I would say mostly “yes” and a little bit “no.” I sort of ran out of time and energy before turning to that point in the post above. Perhaps in a follow-up.</p>
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		<title>Comment on Where’s the 4e in D&amp;D Next? by pdunwin</title>
		<link>http://drchris.me/d20/?p=2461#comment-899</link>
		<dc:creator>pdunwin</dc:creator>
		<pubDate>Tue, 23 Apr 2013 22:09:34 +0000</pubDate>
		<guid isPermaLink="false">http://drchris.me/d20/?p=2461#comment-899</guid>
		<description><![CDATA[For me, the core of 4e is balance. 4e achieved it with powers and roles, finally putting casters and non-casters on the same playing field. That&#039;s all I ask from Next and if they can do it without powers, I don&#039;t care. 

We&#039;ll, that and easy reflavoring.]]></description>
		<content:encoded><![CDATA[<p>For me, the core of 4e is balance. 4e achieved it with powers and roles, finally putting casters and non-casters on the same playing field. That&#8217;s all I ask from Next and if they can do it without powers, I don&#8217;t care. </p>
<p>We&#8217;ll, that and easy reflavoring.</p>
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		<title>Comment on Icosahedrophilia Podcast, Episode 155: The Tomb, Part 1 by Brandon</title>
		<link>http://drchris.me/d20/?p=2436#comment-898</link>
		<dc:creator>Brandon</dc:creator>
		<pubDate>Sat, 13 Apr 2013 01:43:50 +0000</pubDate>
		<guid isPermaLink="false">http://drchris.me/d20/?p=2436#comment-898</guid>
		<description><![CDATA[Thought things were going to end at the end of Episode 154.

SO PLEASED to see the voyage continue!]]></description>
		<content:encoded><![CDATA[<p>Thought things were going to end at the end of Episode 154.</p>
<p>SO PLEASED to see the voyage continue!</p>
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