Episode 157 of the Icosahedrophilia podcast has been up on iTunes and in our RSS feed since April 29, but I was so busy with graduation, grade reporting, a special lecture program, and starting a summer class that I’m only just now finding time to post the show notes. Sorry about that! If you’ve listened to episode 156, you heard two weresharks join the battle at the undersea infirmary where our heroes had been recuperating from a previous, enervating undersea battle. In “The Tomb, Part 3,” the PCs continue their struggle against Ripp Fangfin and Shredd Bloodgill, and learn that they have bigger fish to fry! Please listen now or subscribe via iTunes, Zune, or plain old RSS! Follow the “more to say” link below for a rundown of all the segments featured in episode 157.
In all the Internet chatter about D&D Next, one recurrent theme is the complaint that “there’s not enough 4e in Next.” According to the vision cast for D&D Next from the earliest announcements pictured the next iteration of D&D as one that would unite aficionados of all D&D editions, at least from the Holmes basic rulebook onward through AD&D, BECMI, 2e, 3(.5)e, and 4e. Judging by the comments on message boards, Twitter, and Legends & Lore columns, many players are currently finding it easier to see the influences of AD&D, 2e, and 3e than the influences of 4e on D&D Next. Here’s a brief transcript of one such exchange:
@redcometcasval Uhhh… do you really not see all the 3e/4e that’s basically the entire core system?
— Mike Mearls (@mikemearls) April 22, 2013
In last week’s episode, our heroes survived what looked like certain death, only to find themselves and their mysterious Lemurian benefactors under attack! It’s another undersea battle, and it continues in “The Tomb, Part 2”! Please listen now or subscribe via iTunes, Zune, or plain old RSS! Follow the “more to say” link below for a rundown of all the segments featured in episode 156.
During March 2013, I only managed to post four reviews for DriveThruRPG. One of these was for Dungeon Delve, a 4e “classic” now available in PDF through OneBookShelf’s new D&D-branded storefront, D&D Classics. Dungeon Delve shows its age, but is still a great source for quick combat-oriented 4e scenarios if you don’t mind updating the monster math, or living with outdated monster math.
I think I’ve kept you waiting long enough, adventure fans! At the end of our previous adventure, “Fathoms Below,” we left our heroes unconscious underwater, and some of them were even inside a giant electric eel! How can the campaign continue? This episode, the first in a six-part adventure called “The Tomb,” resolves the cliffhanger, but danger lurks at every turn! Please listen now or subscribe via iTunes, Zune, or plain old RSS! Follow the “more to say” link below for a rundown of all the segments, as well as links to the stat blocks (in PDF and Monster Builder format) of the creatures the PCs faced in this undersea battle.
- Dungeonlands Original Soundtrack by Alex Cottrell for Savage Mojo. Let’s start with the most obvious plus: this is beautiful, inspiring music. … Now for the bad part: if you’re thinking about using these tracks as soundscapes to score an RPG session, I think you’ll be disappointed … [because] the tracks don’t loop. At all. … And so the value of this product depends on its purpose. I won’t be using any of these tracks at the gaming table, because of the looping problem I mentioned earlier. However, I’m very glad to have this music in my listening library. It’s great for inspiration while I plan and prepare as a GM. (Read more at DriveThruRPG.) ★★★★
Here we area again, adventure fans! I hope you’re ready for an exciting conclusion to the Broken Promise crew’s battle against a ravenous giant electric eel and other hungry deep-sea predators! “Fathoms Below, Part 4” brings the “Fathoms Below” adventure to a shocking end—so please listen now or subscribe via iTunes, Zune, or plain old RSS! Follow the “more to say” link below for a rundown of all the segments, as well as links to the stat blocks (in PDF and Monster Builder format) of the creatures the PCs faced in this undersea battle.
Happy new year, adventure fans! It’s been a long, long time—on the order of four months or so—since I last posted any updates about my DriveThruRPG/RPGNow reviewing. I apologize for that … but part of the story here is that I haven’t accepted very many review copies during that time. I still have a small backlog of ten or so older items before I get everything cleared from my “to review” list. Most of those are older ICONS modules from Adamant Entertainment. Once I get all of those reviewed, I’ll feel better about accepting new review copies.
Welcome back, adventure fans! The Promise Breakers continue their battle against a giant eel and other undersea threats in “Fathoms Below, Part 3”—and heroes begin to fall! Please listen now or subscribe via iTunes, Zune, or plain old RSS! Follow the “more to say” link below for a rundown of all the segments, as well as—finally—photos from this session’s
epic paragon battle!
Back in October and November, Wizards of the Coast released two new faction packs for Dungeon Command: Tyranny of Goblins and Curse of Undeath. My son and I got our first opportunity to play with these sets recently, and we had a great time. Like the earlier faction packs, Tyranny of Goblins and Curse of Undeath each give you everything that one player needs to play Dungeon Command. (You can play a stripped-down version with just one pack, but it’s a much better game with two full packs.) Each faction pack includes two large interlocking tiles, two small interlocking tiles, two leader cards, a 36 order cards, twelve prepainted and color-coordinated miniatures, and creature cards for both the Dungeon Command game and for the Adventure System games.